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Beren

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1

Wednesday, September 23rd 2015, 12:27pm

Patch Discussion - Patch 6.4.0

Feel free to discuss Patch 6.4.0 here.

2

Wednesday, September 23rd 2015, 12:37pm

Bug fixes:
[Skill]
[Druid/Scout]"Camelia Flower" has been changed and now heals everyone in the range again.

Verry good job! :thumbup:

3

Wednesday, September 23rd 2015, 12:57pm

Well druid/scout camelia returns to it's origins, that's the only noticiable thing. SW gets some few features,which will do for those guilds that, not being able to clear lvl 92 instance, just went for PVP gear, and now, even guilds con 2k points get 3 P/K of 500k, 1 of 700k, 3 rogues/m of 300k, some w/Ch of 400k, and a few wd/w from 300 to 500k. PVP has became incredibly difficult, as many people have focused their activity in PVP. I suppose that pairing system (and big dropping point guilds issue) has not been reworked. thanks for that. :thumbdown:

PoM's get discounts, xD, and tempest High, a place that was been left unvisited for ages, (at least in my server), now gets a bump.

Never played AA, so no opinion for that.

But, the problem is still there. New map, new stats, new mobs, new lvl cap, and no NEW WAY TO MAINTAIN PEOPLE IN THE GAME. How the hell should it be said, that a big amount of guilds and people cannot access end-game and thats THE REAL PROBLEM OF THIS GAME? Aren't you aware ,that if people see that no matter how hard they try, there is no option for them, they will end-up giving up the game, and leaving all the others that stay with far less options??

Let me give you a tip: New difficulty lvl for instances.

Introduce a new difficulty. Easy, normal , hard and Ultra.

Easy and normal stay as they are now. Hard will be a litte harder than normal, and ultra for difficult.

Ultra and hard , same drop, but, in ultra you get an extra. PoM's, double ancient mementos, higher probability to get HD items, or even getting in all gear red stats.



you get quite a few advantages by introducing this :


1º you don't have to spend time in reworking. Just adding a new difficulty, same boss, same mobs, but changing boss attributes. Simple as that. Fast & loud.
2º people that cannot access end-game, will have A VIABLE OPTION
3º You don't discourage end-game players. They will have the same fun that they want and moreover, they will benefit for new things just for entering Ultra mode.
4º more people will access instances = more people getting end-game gear = more people selling = more people getting diamonds = more prepared people = more interested people in the game = more money for GF. SIMPLE AS THAT.


If you leave the vast majority of people unattended, or even ignored, you may be facing, in short terms, a dramatical amount of people leaving this fabulous game. You've been warned.

KetroZero

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4

Wednesday, September 23rd 2015, 1:24pm

Bug fixes:[Skill]
[Druid/Scout]"


That's all about skills ???
I am happy about getting new content , new lvl cap and all, but the bug fixes announcement are still ... dispointing.

What about Rogue/Warlock that can't hide will his own buff are active, about Warden/Druid, that kills himself during goblin mine when target disapear, i don't remember other at the moment but i m sure there are more.

[Siege War]
Honor Guards reset distance has been adjusted so they can't reach the gates any more.


Was not that corrected few patches ago ? I have not seen Honor Guard attacking gate lately.

[Siege War]
Damage of Honor Crystal Guard Tower has been reduced.


What was wrong ? As Knight/Mage I was able to destroy this one regulary, no heal needed, thus I used herald immun to get close andt then stack Threaten to lower target damages


Nice changes with Spirit of Tempest Height , havent seen that coming.
Nice changes with festival issues
"En mode test: Soigner en Éclaireur, Frapper en Champion, Tanker en Tissu"
"Currently testing: Scout as Healer, Champion as DPS, Tanking in cloth gear"

5

Wednesday, September 23rd 2015, 1:26pm

Nice festival fixes, but didn't revert the changes for getting elements... So still really hard to get them. Though still funny 92 is broken still, and like every other patch. The ini is closed :)

6

Wednesday, September 23rd 2015, 1:33pm

idk about the rest but ye even after prvious "fix" sometimes guard was attacking gates anyway

Masazuka

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7

Wednesday, September 23rd 2015, 1:37pm

still no fix for the pointdropping issue? :thumbdown: ...seems RW does not want to fix it
The less you respond to rude, critical, argumentative people, the more peaceful your life will become.

8

Wednesday, September 23rd 2015, 1:43pm

There are many things that still need fixing...

9

Wednesday, September 23rd 2015, 1:52pm

Anyone has the old prices for PoM gear? They seem to be the same or even higher to me and not lowered...

anyway, lots of nice changes, finally fixed the sw reg after midnight even though now sw times have been changed, nice to see all those mob dropping cards getting fixed, and the fairytale festival fixes.

Yottahertz

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10

Wednesday, September 23rd 2015, 2:00pm

But, the problem is still there. New map, new stats, new mobs, new lvl cap, and no NEW WAY TO MAINTAIN PEOPLE IN THE GAME. How the hell should it be said, that a big amount of guilds and people cannot access end-game and thats THE REAL PROBLEM OF THIS GAME? Aren't you aware ,that if people see that no matter how hard they try, there is no option for them, they will end-up giving up the game, and leaving all the others that stay with far less options??


Slightly offtopic but it's indeed a problem that must be mentioned.

What I've noticed on my own server, which is still considered healthy, is a big gap between crypt-ready players and not-ready players and it's only getting bigger. The problem is mainly that lower players have no chance to catch up, and can't be taken as "leecher" in the party either because then there is insufficient damage. And even on the crypt-ready players there is a lot of pressure put, as nowadays t7 +16 gear with a t11 weapon is not sufficient anymore for crypt even on level 92.

I see it in my guild as well where even though we're like 3rd of the server, we do not have enough quality to run crypt a few times a week (and if, it takes 2-3 hours). The only way to then get more quality is by helping lower players to get gear from grotto, which is from today on 4 zones below the level cap. But even with that grotto gear and lower stats we won't make it.

In the long run more people are likely to quit the game as soon as they are forced to invest a lot of money so they can actually run the highest instances. At least I myself am not going to turn the fortune wheel since it's in my opinion something that rather belongs to a casino. The day where I'll be forced to turn, I'll quit, period. Or does GF really want to focus on those wheel turners only?

Therefore I would like to see steps being taken in order to make the game feasible again for lower players. Make instances to be predominantly asking movement and tactics rather than damage and elite equipment. Give lower world bosses more poms as well, so lower guilds can farm them too. Lower IS prices, remove the fortune wheel, rather put the +20 for a decent price in the shop. There's imo a lot that can be done, also from GF's side.

Justice shall prevail...

11

Wednesday, September 23rd 2015, 2:15pm

I expected nothing, we got even less....
Lix (Aurora) angry and retired customer, fed up with gambling to obtain what is necessary to play this game

12

Wednesday, September 23rd 2015, 2:22pm

The new zone is looking great, big thank you to Runewaker for improving the cartoon appearance of this zone, i personally love it.

Spirit of Tempest Height: why improve something that have been forgotten for years, why not spend time fixing more important bugs??? Sure i guess better rewards is cool, but how many will actually go back to this place to farm herbs, woods and what not. (give us diamonds in those chests and im in) ;)

Skill fixes: Good job finally correcting the druid/scout skill ''Camelia Flower'', but a bit disappointing that this is the only fix.

Siege war: these are terrible fixes... just saying.. please spend the time wiser and fix lag,pairing/point dropping system instead.

Veiled Crypt of Kashaylan: many changes, but still only doable on hardmode????

Arcanium Arena: I stopped playing this arena after i got the shoulder look, but from what i have heard is hard to get a match these days, the reason: None does arcanium anymore. Was this arena even broken??

Fairy Tale Festival: Nice fixes, got noting more to say there.



Overall i am very disappointed behalf of these patch notes, was hoping for some REAL changes, but see now that whoever works on fixing the game, really do a slow and terrible job doing so. :thumbdown:
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Neuromanc

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13

Wednesday, September 23rd 2015, 2:23pm

No balance, no new elites, no solution to the gap between players, no measures to revert the bleeding population.

We didn't expect much so I guess we are not dissapointed.

Maybe tempest heights now drops proofs at last wave xD

14

Wednesday, September 23rd 2015, 2:27pm

Anyone has the old prices for PoM gear? They seem to be the same or even higher to me and not lowered...

think it was 80- 7, 82 - 7, 85 - 8 87 - 8, 90 - 8 and 92-9. But not sure.

Old prices:



This post has been edited 3 times, last edit by "Cenre" (Sep 23rd 2015, 2:34pm)


15

Wednesday, September 23rd 2015, 2:36pm

But, the problem is still there. New map, new stats, new mobs, new lvl cap, and no NEW WAY TO MAINTAIN PEOPLE IN THE GAME. How the hell should it be said, that a big amount of guilds and people cannot access end-game and thats THE REAL PROBLEM OF THIS GAME? Aren't you aware ,that if people see that no matter how hard they try, there is no option for them, they will end-up giving up the game, and leaving all the others that stay with far less options??


Slightly offtopic but it's indeed a problem that must be mentioned.

What I've noticed on my own server, which is still considered healthy, is a big gap between crypt-ready players and not-ready players and it's only getting bigger. The problem is mainly that lower players have no chance to catch up, and can't be taken as "leecher" in the party either because then there is insufficient damage. And even on the crypt-ready players there is a lot of pressure put, as nowadays t7 +16 gear with a t11 weapon is not sufficient anymore for crypt even on level 92.

I see it in my guild as well where even though we're like 3rd of the server, we do not have enough quality to run crypt a few times a week (and if, it takes 2-3 hours). The only way to then get more quality is by helping lower players to get gear from grotto, which is from today on 4 zones below the level cap. But even with that grotto gear and lower stats we won't make it.

In the long run more people are likely to quit the game as soon as they are forced to invest a lot of money so they can actually run the highest instances. At least I myself am not going to turn the fortune wheel since it's in my opinion something that rather belongs to a casino. The day where I'll be forced to turn, I'll quit, period. Or does GF really want to focus on those wheel turners only?

Therefore I would like to see steps being taken in order to make the game feasible again for lower players. Make instances to be predominantly asking movement and tactics rather than damage and elite equipment. Give lower world bosses more poms as well, so lower guilds can farm them too. Lower IS prices, remove the fortune wheel, rather put the +20 for a decent price in the shop. There's imo a lot that can be done, also from GF's side.
I aggree. In the spanish servers, not even a single guild can clear Crypt, we cannot even nuke the 2º. The first one has a strat, and is very easy if you know how. Morfan is only cleared by one guild in sciath and one in Ridire. No farm, no gear, no stats, no weapons from Crypt so imagine.

The population of my server is decreasing at an enormous speed. And the people begining the game, are pure F2P players. imagine to the extent we are, that IMO, the number of lvl 92 alts for gold farm has increased let's say a 500%. And as a new day comes, i see more and more alts farming tokens.

There is no activity. Sciath is almost dead and ridire almost the same. very active people, with end-game gear (except HoE set that we cannot do as we are having low population issues) prefers watching TV rather than playing.

for me, this patch has not solved the biggest problem. so for me, it's a step towards a big fail.

mokkan666

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16

Wednesday, September 23rd 2015, 2:39pm

Just another dissapointment. :thumbdown:

"OK ? now, girls. I want you to concentrate. Failure is not an option. And Bethany? If you feel the need to vomit up there, just swallow it."

Tainos1

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17

Wednesday, September 23rd 2015, 2:48pm

i cant get on game looks like you guys are ingame ?
Astral Tank :D K97/W97/P64/S50/R28
EN first morfan hm cleared
EN first HoE 1-2 (did full hoe and crypt hm)
CoK full done in easymode xD
K/W 398k hp
K/W 332k deff
K/W 47.5k sta

18

Wednesday, September 23rd 2015, 2:52pm

i cant get on game looks like you guys are ingame ?

nope.

PS: Stop slacking and log in evenings to tank some stuff, ty.

19

Wednesday, September 23rd 2015, 3:08pm

am I the only one that thinks this patch is half-decent? it fixes a very large range of issues, so ofcourse there will be disagreement on what is "worth it" and what isn't.

while nothing is perfect, this patch does take quite a few steps in the right direction.
CIKE - S/D/R

Tainos1

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Location: belgium

Occupation: working

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20

Wednesday, September 23rd 2015, 3:16pm

ofc i will come online cenre to make my chars max lvl :p
Astral Tank :D K97/W97/P64/S50/R28
EN first morfan hm cleared
EN first HoE 1-2 (did full hoe and crypt hm)
CoK full done in easymode xD
K/W 398k hp
K/W 332k deff
K/W 47.5k sta