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Game Administrator EN

  • "Sarkas" started this thread

Posts: 3,627

Location: Smurf Village

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Friday, May 13th 2016, 10:56pm

[Collection Thread] Madro Troll Nest

For a fast forwarding, we have been asked to start a collection thread for Madro Troll Nest.

Please let us know here, if you experience anything, that shouldn't be here. Any kind of feedback is appreciated.

Off topic is not wanted here as always. Thank you so much!

Runes of Magic Game Administrator - EN / Replacement - FR - I do not speak french

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Posts: 925

Location: Wallachia

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Thursday, May 19th 2016, 8:43pm

1: bosses on normal have far to much hp
2: no good stats on normal ( next time release just the hm version of inis since on lower difficulties there is nothing decent)
3: some mobs do to much dmg even on easy mode
4: adds from second boss have their white hits %hp based and its hard to *tank* them
The less you respond to rude, critical, argumentative people, the more peaceful your life will become.



Posts: 25

Location: Sweden

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Friday, May 20th 2016, 8:35am

1. NM: The stats. Bugged or did you remove them?

2. All modes B2: Needs reset after wipe. Difficult to target. You need to hit tiny pixel at boss right hand.

3. All modes B3: Fix aggro range please! Multiple of unnecessary pulls when you have such small spot to stand on.

4. HM B4: Needs reset after wipe. Can not be targeted.

5. Drogas said something about stat bonuses that gets removed inside ini. Would you mind adding some info?


Friday, May 20th 2016, 4:42pm

Boss 2: Not seen it bug after wipe

Boss 3: Agree on aggro range.

Boss 4: Only bugs if you wipe during phantom

Stat bonus is probably similiar issue to bone peak where it shows your patt etc as less, its only a visual bug though.

I think last boss should de aggro if get near the bottom of the stairs, currently abit exploitable if you wanted since adds spawn in the top of the room.(Kinda like kbn 1st a bit)


Saturday, May 21st 2016, 9:17pm

3rd boss has same issue with resetting too -.- and aggroing it and dying didnt fix it either. Just made it worse -.-

GG lazers didnt even dissapear after boss dead... Guess the scripts are bugged.

This post has been edited 1 times, last edit by "Cenre" (May 21st 2016, 9:23pm)



Posts: 25

Location: Sweden

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Tuesday, July 19th 2016, 11:18pm

Any planned fix on B3 - Kellas aggro range?